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Gameducate

Digital Transformation and Gamification in School Education

Gameducate aims to integrate digital transformation and gamification into formal education at the primary and secondary levels. The needs and challenges of teachers will be identified to develop a gamification curriculum based on these insights. The adaptable curriculum will be complemented by a digital toolkit and training for teachers to support its integration into the classroom.

Project activities

ProjektZIELE UND -INHALTE

  • Identifying current needs and filtering out skill gaps related to innovative teaching methods and digital technologies in education in the partner countries. Based on this, innovative pedagogical approaches will be developed.
  • Enhancing the skills of teachers, school leaders, and other educational professionals.
  • Providing an adaptable curriculum, a comprehensive digital toolkit, and training to enable teachers to integrate digital technologies into their teaching.
  • Transferability of the GAMEDUCATE results to various educational levels (e.g., adult education).

Target groups

ZIELGRUPPEN

  • Teachers, student teachers
  • Officials in school education and education policy

Project coordinator: CBE SUD (France)

Project partner: ÖJAB (Austria), CSICY  (Cyprus), Akata Makata (Greece), Universtiy of Macedonia (Greece), Ceipes  (Italy), DRPDNM (Slovenia), Geinnova (Spain), Osengo Europe (France)

Project duration: December 2022 – December 2024

Project number: 2022-1-FR01-KA220-SCH-000089700

Project website: www.gameducate-platform.eu

Gameducate on Social Media: Facebook | Instagram 

  • Logo Gameducate
  • Logo EU and Erasmus+

Funded by the European Union. However, the views and opinions expressed are solely those of the author(s) and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the EACEA can be held responsible for them.